Hananiah

Description:
Agility: d4 Smarts: d8 Spirit: d6 Strength: d6 Vigor: d6

Boating: d4 Climbing: d4 Driving: d4 Fighting: d4 Gambling: d4 Healing: d4 Intimidation: d4 Investigation: d4 Knowledge: Tactics: d4 Literacy: Hebrew: d6 Pace: d6

Perception: d6 Persuasion: d6 Repair: d4 Riding: d4 Shooting: d4 Stealth: d4 Streetwise: d4 Survival: d4 Swimming: d4 Taunt: d4 Throwing: d4 Tracking: d4

Unarmed Strike (d4, Str damage) Combat Reflexes D4: Your hero recovers quickly from shock and trauma. He adds +2 to his Spirit roll when attempting to recover from being Shaken. Noble D4: Those born of noble blood have many perks in life, but often have just as many responsibilities. Nobles have high status in their societies, are entitled to special treatment from their foes, gain Persuasion and Literacy. Nobles often have troops under their control, as well as land, a family home, and other assets. All of this must be determined by the GM, and balanced by the grave responsibilities the character faces. As an example, a character might have a company of swordsmen, a small keep, and even a magical sword he inherited from his father. But he also has an entire county to manage, criminals to judge, justice to mete out, and a jealous neighbor who covets his lands and constantly plots against him at court. d4 Earn a Benny by Giving your Opponent a Mook d8 who opposes your nation or family and all they stand for. Loyal D6: Your character may not be a hero, but he’d give his life for his friends. This character can never leave a man behind if there’s any chance at all he could help. Relationship D6: Abigail is weak: Relationship D6: Ahuzzam reminds me of myself: Relationship D6: Azariah is a rebel with too many causes: Relationship D6: Jara is a useful ally: Relationship D6: Mischael needs to learn to see things my way: Relationship D6: Sarah is my kind of girl: Values D4: Truth: The truth is what I say it is: Values D8: Peace: We need to put an end to violence:
Bio:

Hananiah

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