Agility: d6 Smarts: d6 Spirit: d4 Strength: d8 Vigor: d6

Boating: d4 Climbing: d4 Driving: d4 Fighting: d4 Gambling: d4 Healing: d4 Intimidation: d4 Investigation: d4 Literacy: Hebrew: d6 Pace: d6 Perception: d4

Persuasion: d6 Repair: d4 Riding: d4 Shooting: d4 Stealth: d4 Streetwise: d4 Survival: d4 Swimming: d4 Taunt: d4 Throwing: d4 Tracking: d4

Unarmed Strike (d4, Str damage) Fleet-Footed D4: The hero’s Pace is increased by +2 and he rolls a d10 instead of a d6 when running. Noble D4: Those born of noble blood have many perks in life, but often have just as many responsibilities. Nobles have high status in their societies, are entitled to special treatment from their foes, gain Persuasion and Literacy. Nobles often have troops under their control, as well as land, a family home, and other assets. All of this must be determined by the GM, and balanced by the grave responsibilities the character faces. As an example, a character might have a company of swordsmen, a small keep, and even a magical sword he inherited from his father. But he also has an entire county to manage, criminals to judge, justice to mete out, and a jealous neighbor who covets his lands and constantly plots against him at court. d4 Earn a Benny by Giving your Opponent a Mook d8 who opposes your nation or family and all they stand for. Loyal D6: Your character may not be a hero, but he’d give his life for his friends. This character can never leave a man behind if there’s any chance at all he could help. Relationship D6: Ahuzzam can’t be trusted: Relationship D6: Azariah is reckless: Relationship D6: Hananiah has potential: Relationship D6: I can’t let Rachel know my secrets: Relationship D6: I need to be there for Abigail: Relationship D6: Jara knows what she wants: Relationship D6: Sarah isn’t the little girl I used to know: Values D4: Power: Power corrupts: Values D8: Justice: I must protect the innocent:


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